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 HT113JA Baseball LCD Game
Features
* *
1/3 bias, 1/4 duty, 324 pattern, 3.0V LCD driver 14 kinds of built-in sound effects
* *
RC oscillator Auto power off function
General Description
HT113JA is a baseball LCD GAME designed by HOLTEK. Apart from the IC's own 14 types of special sound effects, the IC can work in conjunction with the HT8121N voice IC to generate play calls like "STRIKE", "BALL", "OUT", "HOME RUN" and cheering.
LCD Pattern
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HT113JA
Functional Description
Key description
* RESET *(R)
Press this key and the whole system will restart from the beginning. The score and stage level are both cleared to zero. If the RESET key and the A key are both pressed at the same time, then the RESET key is released, all LCD pattern dots are shown on the screen for LCD testing.
* START/PAUSE
Right direction key. When the player's pitcher is pitching, holding this key can make the ball veer to the right. Then, pressing A key or B key can either pitch an outside corner good ball or an outside corner bad ball. When the outfielder is passing the ball, pressing this key can pass the ball to the first base. Pressing this key can also shift the outfielder to the right to catch a flying ball.
*
This key has two functions. The function START - above the slash - starts the game. After the system restarts, or the game is over or in free run mode, pressing this key starts a new game with a short musical accompaniment. Then, the game starts. When the game is in progress, pressing this key can temporarily stop the game. Pressing it again can resume the game.
* MUTE
Left direction key. In offense, pressing this key can make the runner run to the third base. When the player's pitcher is pitching, holding this key can make the ball veer to the left. Pressing A key or B key can pitch an inside corner good ball or an inside corner bad ball. When the outfielder is passing the ball, pressing this key can pass the ball to the third base. Pressing this key can also shift the outfielder to the left to catch a flying ball.
* ON/OFF
This is a sound effect switch. Pressing it once can turn off the sound. Pressing it again switches it on.
*A
Power switch. Press it once to turn on the power; press it once again to turn off the power; and so forth. Operational description
* Press the ON/OFF key to turn on the power
There are three functions to save:
Pressing this key can set the LEVEL before
the contest. Pressing this key can retrieve the ball. Pressing this key can pitch a ball.
*B
In defense, pressing the Left/Right key and this key can pitch a ball.
*
Direction key. In offense, pressing it can make the runner run from the first base to the second base. In defense, pressing it can pass the ball to the second base.
*
Direction key. In offense, pressing it can make the runner run from the third base to home base. In defense, pressing it can pass the ball to home base.
2
and the screen shows a pitch-catch practice. Press the A key to decide on the play level of the contest which is shown on the scoreboard. LEVEL 2 indicates higher hitting rate for the opponent's team during a game. Press the START key at any time to start the game. If no key is pressed within 15 seconds before the START key is pressed, it automatically goes into free-run mode. The system automatically operates the game. Press the A key at any time to select the required LEVEL or the START key to start the game. If no key is pressed within 4.5 minutes, the power is automatically turned off. If it is preferred to remain in free-run mode, press any key before auto power off so the time is recalculated.
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HT113JA
* Press the START key and the game starts. The
"1" innings on the screen flashes to show that it is in the first innings. START music is played. When the music is finished, the game starts and the scoreboard shows 0:0. The player is first to bat and by pressing the A key can take practice swings. From that point on, the opponent s pitcher is pitching and the catcher is catching, only one swing of the bat is allowed. If the ball is not struck, it is counted as strike. The decision whether strike or ball follows the regular rules of modern baseball. "S", "B", "O" on the upper left corner of the screen represents "Strike", "Ball" and "Out". Whenever a strike is made, a dot is added after the "S" mark to record a strike. At the same time, sound effects generate a "strike" call, and an "OUT" call. When there are 3 strikes, the player is out and "O" records one out on the upper left of the screen. Whenever a ball is pitched, a dot is added after the "B" mark to record a ball. At the same time, "ball" call is generated. When one player is out, a special sound is played. When three players are out, this inning is over. The inning number on the scoreboard flashes on the screen for several seconds and then it goes into the next round of play. strikes the batter runs to the first base, the player automatically runs to the base. But it can be controlled only once. If the player is at offense and orders the runner to run continuously, press the direction key to shift it to the next base (refer to the Key Description). During the running, the runner cannot run backward. fect is played. If there are already two strikes, it is not taken into account.
if he/she should continue to run to the next base depending upon the distance of the ball from the batter.
* When the ball is hit into the air, it is accompa-
nied by a sound effect appropriate to a high ball. If the opponent are fielding, and the last batter's ball is caught, any player that has begun a run or has reached the next base, is automatically returned to the base from which he ran. If the player's side is fielding, the player must press the Left/Right direction keys in order to move the fielder to a suitable position so that he/she can catch the high ball. If a fielder misses a catch, the fielder then runs to pick up the ball, after which a simulated crowd call will make a "Boo" sound to signify that the ball is in the fielder's mitt. Then, the ball can be passed to the most appropriate fielder (including the pitcher). generate a home run sound and a cheering sound. The runner runs back to home base while music is played. When the score is announced, music is played.
* When there is a HOME RUN, the game will
* When the runner is caught, the base from
* When the ball is hit or there are four bad
where ran flashes. The voice IC plays the "OUT" sound and the number of caught runners is recorded in the upper left hand corner of the screen. or defense stops, a five second timer is started. During this 5-second interval, if the direction keys are not pressed the inning number on the scoreboard flashes on the screen for several seconds and then the system automatically operates the game. plays defense. Press a direction key, A key and B key to control the pitching. There are five kinds of trajectory for the ball to follow: Straight ball: Directly press A key or B key, but direction key is not pressed. Inside corner strike: Press key and then press A key. Outside corner strike: Press (R) key and then press A key.
December 14, 1999
* Whenever a runner either from the opponent
* Foul ball is counted as a strike and a sound ef-
* The second part of each inning the player
* When the batting side hits a ball along the
ground, the opposing side automatically catches that ball and throws it, when the player is defending, a ground ball is always caught. The player will hear a "Boo" sound to signify that the ball is in the fielder's glove. Then, press one of the direction keys to pass the ball to a base (refer to the Key Description). If the player does not pass, the opponent will decide
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HT113JA
Inside corner ball: Press key and then
press B key. Outside corner ball: Press (R) key and then press B key.
* If the player does not pitch within 7 seconds
during his turn at defense, the pitcher will pitch a straight ball. match can be extended to a maximum of 19 innings.
* If the score is even after the 9th inning, the
PAUSE key again, then the game continues. If the power has been switched off in the PAUSE mode (automatically or manually), the system will automatically save the screen. When power is turned on again, it will go back to the frozen screen. Press the PAUSE key again and the game continues.
* Displaying the scoreboard
* There are various ways to finish a game: When the first part of the 7th inning is over,
The level, inning, or score will be shown on the scoreboard at the proper time according to the following:
LEVEL
or the second part of the 7th and 8th inning is proceeding and the player's score is less than the opponent's by 10 or more points. The second part or the 7th or 8th inning is over and the player's score is higher than the opponent's by 10 or more points. The first part of the 9th inning is over or the second part of the 9th inning is proceeding, and the player's score is less than that of the opponent's. The second part of the 9th inning or above is over and the player's score is higher than that of the opponent's. When the score reaches 19. The second part of the 19th inning is over.
Press Key A before the START key is pressed. It will show LEVEL 1 or LEVEL 2 (if not set, LEVEL 1 is assigned). The display looks like L:1 or L:2.
INNING
Conditions wherein the innings flashes are as follows: After pressing the START key Changing defense/offense position - During the game time, runner stops running and the defender stops passing the ball for 5 seconds. SCORE This is the player's score, the right one is the opponent's score. The highest score ratio is 19:19. It is shown in the following situation:
-
* When the game is over, the screen reverts to
the very beginning prior to the start. "GAME OVER" flashes on the bottom left corner. The result is shown on the scoreboard. At this point, the player can restart the game. auto power off function. It has a countdown time of 4.5 minutes. If no key is pressed within 4.5 minutes, power is automatically turned off to save energy. When power is off, press the ON/OFF key to turn it on. If any key is pressed before auto power off, the countdown is restarted.
* Auto power off function: HT113JA has an
0:0 is shown in pitching practice. Score is shown after flashing inning. When the game is over, score is shown.
Counting method Counting method is in accordance with regular baseball rules. Sound effects
* HT113JA consists of 14 kinds of sound effects. Sound for hitting the ball Sound for high ball Sound for STRIKE Sound for BALL
* Pause function During the game, press the PAUSE key at
any time to stop the game. At this moment, the screen is frozen. Only "PAUSE" and the umpires are flashing relatively. Press the
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HT113JA
Sound for moving the ball Music for changing defense/offense position Sound for HOME RUN Sound for ball being placed in a fielder s Music for pitching practice Running base music in HOME RUN * Operating with HT8121N to produce these
mitt Sound for winning points Sound for "OUT" Sound for a foul ball START music
four sounds STRIKE BALL OUT HOME RUN and Cheering sound
LCD Display Label
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HT113JA
LCD Pattern Contrast Table
Pad No. 5 6 7 8 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 Pin No. 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 COM0 3/4 3/4 3/4 COM0 CO1 3bc 4a N B63 H S23 S29 B62 P M B55 S35 S34 S33 B42 S32 V4 V5 S21 V3 S8 B14 GO S9 B1 B2 B3 B6 S14 1bc 2a COM1 3/4 3/4 COM1 3/4 B15 4f 4b S16 S17 B53 S22 S28 B59 S31 S37 S36 B51 B47 B44 B39 B41 B40 B36 V1 V2 B21 S7 S5 S3 SBO B4 B5 B17 S15 2f 2b COM2 3/4 COM2 3/4 3/4 B19 4d 4c S13 S18 B43 B49 B61 B57 S30 S26 B52 S25 S24 B28 B29 B32 B34 B30 B27 B25 S12 B20 B13 B10 S1 S2 B11 B18 S11 2d 2c COM3 COM3 3/4 3/4 3/4 B22 4e 4g B24 B26 B45 B48 B60 B56 S27 B58 B54 B50 B46 B31 B35 B38 B37 B33 S20 S19 B23 S6 S4 B12 B9 B7 B8 S10 B16 2e 2g SEGMENT COM3 COM2 COM1 COM0 SEG0 SEG1 SEG2 SEG3 SEG4 SEG5 SEG6 SEG7 SEG8 SEG9 SEG10 SEG11 SEG12 SEG13 SEG14 SEG15 SEG16 SEG17 SEG18 SEG19 SEG20 SEG21 SEG22 SEG23 SEG24 SEG25 SEG26 SEG27 SEG28 SEG29 SEG30 SEG31
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HT113JA
LCD Package Outline
4 1 .0 M in . V ie w in g A r e a
Unit : mm
3 2 .0 M in . V ie w in g A r e a
M a x . 1 .0
Specifications Top polarizer: Transmissive (46.00mm39.00mm) Bottom polarizer: Transmissive (46.00mm37.00mm) Storage temperature: -20C to 70C Operating temperature: -10C to 60C Viewing angle: 6 o'clock Drive condition: 3V, 1/4 duty, 1/3 bias Display mode: Tn, normal type
1 0 .0 M a x . P in 1 0 .6 P itc h 1 .2 3 5 = 4 2 0 .6 2 .5 P in 3 6
3 8 .0 0 .3 2 .0 1 .1 0 .1
4 0 .0 0 .3
4 7 .0 0 .3
1 .1 0 .1
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HT113JA
Pad Assignment
SEG 22 SEG 20 SEG 31
65
SEG 30
64
SEG 29
SEG 28
SEG 27
SEG 26
SEG 25
SEG 24
SEG 23
SEG 19
SEG 18
SEG 21
VDD
66 1 2 3 4 5 6 7 8 9 10 11 12 13
BZ BZ VLCD T256 COM3 COM2 COM1 COM0 NC NC NC NC (R) S T A R T /P A U S E M UTE O N /O F F NC
63
62
61
60
59
58
57
56
55
54
53
52
51 50 49 48 47 46 45 44 43
SEG 17 SEG 16 SEG 15 SEG 14 SEG 13 SEG 12 SEG 11 SEG 10 SEG9 SEG8 SEG7 SEG6 SEG5 SEG4 SEG3 SEG2 SEG1 SEG0 NC
(0 ,0 )
42 41 40 39 38 37 36 35 34
14 15 16 17 18 21 19 20 22 23 24 25 26 27 28 29 30 31 32
33
* The IC substrate should be connected to VSS in the PCB layout artwork.
VSS
OSCI
Chip size: 27802990 (mm)2
OSCO
T1D
KEY4
KEY3
KEY2
KEY1
B
A
NC
RESET
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HT113JA
Pad Coordinates
Pad No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 X -1192.10 -1192.10 -1196.70 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -1261.10 -876.70 -719.70 -542.10 -406.70 -276.30 -140.90 -10.50 124.90 284.90 427.40 570.90 713.40 856.90 999.40 1261.10 Y 1305.20 1169.80 1019.80 873.70 731.20 587.70 445.20 301.70 159.20 15.70 -126.80 -270.30 -412.80 -556.30 -698.80 -842.30 -984.80 -1128.30 -1331.40 -1331.40 -1241.00 -1241.00 -1241.00 -1241.00 -1241.00 -1241.00 -1331.40 -1331.40 -1331.40 -1331.40 -1331.40 -1331.40 -1265.80 Pad No. 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 X 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1261.10 1001.00 858.50 715.00 572.50 429.00 286.50 143.00 0.50 -143.00 -285.50 -429.00 -571.50 -715.00 -857.50 -990.50 Unit: mm Y -1122.30 -979.80 -836.30 -693.80 -550.30 -407.80 -264.30 -121.80 21.70 164.20 307.70 450.20 593.70 736.20 879.70 1022.20 1165.70 1311.20 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40 1331.40
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HT113JA
Absolute Maximum Ratings
Supply Voltage..............................-0.3V to 5.5V Input Voltage .................VSS-0.3V to VDD+0.3V Storage Temperature.................-50C to 125C Operating Temperature ..................0C to 70C
Note: These are stress ratings only. Stresses exceeding the range specified under Absolute Maximum Ratings may cause substantial damage to the device. Functional operation of this device at other conditions beyond those listed in the specification is not implied and prolonged exposure to extreme conditions may affect device reliability.
Electrical Characteristics
Symbol VDD IDD ISTB VLCD fSYS Parameter Operating Voltage Operating Current Standby Current LCD Supply Voltage Operating Frequency Test Conditions VDD 3/4 3V 3V 3V 3V Conditions 3/4 No load, fSYS=512kHz System halt 3/4 R=36kW Min. 2.4 3/4 3/4 3/4 3/4 Typ. 3 300 1 3 512 Max. 3.3 500 5 3/4 3/4
Ta=25C Unit V mA mA V kHz
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HT113JA
Application Circuits
Speaker application with voice
LCD
COM0 COM1 COM2 COM3
PANEL
SEG 0~SEG 31
5kW 1
2 3 4 5 6 7 8 9 10 11 47W 3V 47mF 10mF (R) S T A R T /P A U S E M UTE O N /O F F 0 .1 m F 12 13 14 15 16 17 18
66 65 64
63 62 61 60 59 58 57 56 55
54 53
52
51 50 49 48 47 46 45 44 43
HT113JA
42 41 40 39 38 37 36 35
19
20
21
22
23
24
25
26
34 27 28 29 30 31 32 33
SPK 1N4148 AUD OSCO 300kW OSCI VDD 1 2 H T8121N 10 9 3 8 4 6 7 VSS KEY KEY KEY KEY 3 2 1 4
8W
36kW f= 5 1 2 k H z B A
RESET
0 .1 m F
(R)
8050
Note:
The capacitor in dash block is recommended. The IC substrate should be connected to VSS in the PCB layout artwork.
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HT113JA
Speaker application without voice
LCD
COM0 COM1 COM2 COM3
PANEL
3V 4 .7 m F
SEG 0~SEG 31
0 .1 m F 1
8050
5kW 2 3 4 5 6 7 8 9 10 11 12 (R) S T A R T /P A U S E M UTE O N /O F F 13 14 15 16 17 18
66
65 64
63 62 61 60 59 58 57 56 55
54 53
52
51 50 49 48 47 46 45 44 43
HT113JA
42 41 40 39 38 37 36 35
19
20
21
22
23
24
25
26
27 28 29 30 31 32
34 33
36kW f= 5 1 2 k H z B A
RESET
0 .1 m F
(R)
Note:
The capacitor in dash block is recommended. The IC substrate should be connected to VSS in the PCB layout artwork.
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HT113JA
Buzzer application without voice
LCD
COM0 COM1 COM2 COM3
PANEL
SEG 0~SEG 31 VDD 3V B uzzer 1 2 3 4 5 6 7 8 9 10 11 12 (R) S T A R T /P A U S E M UTE O N /O F F 13 14 15 16 17 18 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 19 20 21 22 23 24 25 26 34 27 28 29 30 31 32 33
66 65 64
63 62
61 60 59 58 57 56 55
54 53
52
HT113JA
36kW f= 5 1 2 k H z B (R) A
RESET
0 .1 m F
Note:
The IC substrate should be connected to VSS in the PCB layout artwork.
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HT113JA
Holtek Semiconductor Inc. (Headquarters) No.3 Creation Rd. II, Science-based Industrial Park, Hsinchu, Taiwan, R.O.C. Tel: 886-3-563-1999 Fax: 886-3-563-1189 Holtek Semiconductor Inc. (Taipei Office) 5F, No.576, Sec.7 Chung Hsiao E. Rd., Taipei, Taiwan, R.O.C. Tel: 886-2-2782-9635 Fax: 886-2-2782-9636 Fax: 886-2-2782-7128 (International sales hotline) Holtek Semiconductor (Hong Kong) Ltd. RM.711, Tower 2, Cheung Sha Wan Plaza, 833 Cheung Sha Wan Rd., Kowloon, Hong Kong Tel: 852-2-745-8288 Fax: 852-2-742-8657 Copyright O 1999 by HOLTEK SEMICONDUCTOR INC. The information appearing in this Data Sheet is believed to be accurate at the time of publication. However, Holtek assumes no responsibility arising from the use of the specifications described. The applications mentioned herein are used solely for the purpose of illustration and Holtek makes no warranty or representation that such applications will be suitable without further modification, nor recommends the use of its products for application that may present a risk to human life due to malfunction or otherwise. Holtek reserves the right to alter its products without prior notification. For the most up-to-date information, please visit our web site at http://www.holtek.com.tw.
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December 14, 1999


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